Bitcoins - A Primer on Bitcoins & Digital Currencies by ...

AITA? Drugged up uncle smashed my mining pc, cost me in excess of 1.5 million NZD in bitcoin, so I'm not talking to him.

To expand on the title through 2011 to 2013 I was mining bitcoin, I was helped by some Russian dudebros I had met on a now defunct console jailbreaking site(not doing anything illegal, I just like homebrew shit ok). They got me into a very decent mining pool. Stepped me through what I could do to turn my shoddy laptop into a usable mining device and they paid me in small increments of bitcoin for editing crap they had written in English but had gotten things like past/present/future tenses and plural/singulars of nouns wrong.
Through 2011 to 2013 I had mined, been paid, and otherwise collected a total 138 bitcoin. Mid 2013 said uncle smashed my mining pc "because I was always on it"(False. I needed that fucker to mine, and to talk specifically to "the dudebros", I was always on my OTHER pc, and my ps3) and because I wasn't up at 5 fucking A M to help his coked up backside go milk cows.
I had initially started mining as a spite investment(not the part I want to be judged on, I know this part of it is at least vaguely asshole-y) due to the fact my GF in 2011 left me and I had 300-ish bucks spare I was planning to blow on an end of highschool thing for her and I. After that the plan then became to start mining in 2011, use the 300-ish bucks to convert my lappy into a usable miner, ignore what bitcoin is/was worth until Nov 25 2017. This was the 6th year anniversary of when I started mining, cause I had been looking for a long term romantic relationship since I was 11 right up until I was 17( 2005-2011), 6 years of mining to match the 6 years I wasted dating around, finding semi-serious relationships that just ended in heartache etc.
Well I found out in 2017 what I lost, told my uncle what he cost me. His reply was a sarcastic "I'll pay you back later", havent talked to my uncle since. The rest of my family considers this to be an asshole move, what do you fuckers think?
submitted by jofadda to AmItheAsshole [link] [comments]

PC to PS4 gaming. What happened to the joy?

I’d like to facilitate a discussion around this constant perplexing inner struggle I’m constantly waging, and I know others are too. But first a short background.
I grew up with a dad who worked as a computer and network repair man for our local University. Perks of his position were he was able to scoop up old hardware the University was throwing away for various reasons. Either they didn’t want to spend the money on refitting/reusing that part, or they were upgrading. This resulted in a lot of free parts for my dad, and in turn for me. At the age of 7 my dad basically made me build my own computer with a box full of scraps. When I went to ask him how something worked or why something wasn’t working - he would refer me to a bookshelf chalk full of computer hardware manuals and textbooks. Looking back now I realized everything he was doing was teaching me to think critically, rather than just ask for the answer. Something that admittedly eventually made me hugely knowledgeable in the tech space. This was 1994 after all, the internet was basically nonexistent in contrast to how it is today. So with his direction, I built and built until my first successful post and subsequent install of Windows NT 3.1. Up until this point my only goal for building a computer was to impress my dad, but I quickly discovered the word of gaming with classics like Doom, Might and Magic 3, Master of Orion 1, and with a holiday release Warcraft 1. Up until this point I had been an avid NES gamer, with frequent visits to my local mall arcade.
From the moment I had my first successful boot on my make shift Pentium PC until the release of Halo 1, the PC was my go to gaming device. After Halo 1, the original Xbox became my go to device. I had fallen in love with my brother PlayStation 1 with games like Metal Gear Solid and Gran Turismo, but the PS1 never took large chunks of my time. I went back to primarily PC when World of Warcraft released. When WoW released I was in high school, and running a machine that was frankensteined from an Athlon 2500+ eMachines PC an old compaq from my dad work, and few parts I got from Tiger Direct; Nvidia FX 5950 and a sweet Refurbished Alienware case. My desire to game had never been stronger than with WoW and Halo 1-3.
WoW and the achievements and trophy systems of the PS3/X360 ushered in a new era for me, psychologically. I still don’t really understand it. And this is what brings me to this post. Maybe to find some understanding and discussion. I got married in 2011 and shortly after that joined the Army. And shortly after that had my first kid. All those life moments decreased the time I had to play games. After all this I was more attracted to the narrative games such as Mass Effect 1-3 on the 360, and Uncharted and Last of Us. Which brought me to the PS3. I stopped playing WoW, mostly, after WoD. I raided in some top guilds in their realms, mainly because the old feeling of WoW for me dissipated. And once achievements and trophy’s became a thing to earn on consoles - I found myself striving for those ‘dings’ over the actual substance of the games being played. Then I found myself not wanting to play ANY PC games, aside from occasional Civilization with friends or Stellaris by myself for hours. But even then my Stellaris games are focused around completion and achievements.
I’ve probably owned 5 different PS4s since 2013. The original, the slim, a black pro, the white Pro, and a newer revision of the black pro (current). I find myself not playing for months on end. The only games that have really drawn me in this generation has been remasters of the narrative games already mentioned, a few outliers, and Horizon Zero Dawn. Horizon is by far and away my favorite game of this generation, and sits right up there with Mass Effect 1 for me.
Now comes the question. Why do I have a desire to build a PC, but zero desire to play games on that PC? I have no desire to buy an Xbox due to the only game I want to play by MS being on the PC soon (Halo), which in turn is the only PC game of even want to play. And then WHY can’t I get excited for most games anymore, but I feel like I HAVE to have a PS4 Pro? And why are games without achievements now massively less appealing to me? What’s happening lol? I miss that feeling I had with PC, and older consoles. Is the fact I have 3 kids and a career something I’m not taking into account?
Now armed with a 4k monitor, Ryzen 7 1700x, 16gb, 1tb nvme WD, RX 580 8gb (always wanting more 😥)
My last build was a i7-6700k, 2 1080 Tis, 16gb Ram, 1tb nvme, and a 40 inch Samsung 4K tv. I sold that during the 2016 bitcoin mining craze for a massive profit. And have sense just used the Ryzen 7 system above.
submitted by JediTreasley to pcmasterrace [link] [comments]

Console gaming is hardly different from PC gaming, and much of what people say about PC gaming to put it above console gaming is often wrong.

I’m not sure about you, but for the past few years, I’ve been hearing people go on and on about PCs "superiority" to the console market. People cite various reasons why they believe gaming on a PC is “objectively” better than console gaming, often for reasons related to power, costs, ease-of-use, and freedom.
…Only problem: much of what they say is wrong.
There are many misconceptions being thrown about PC gaming vs Console gaming, that I believe need to be addressed. This isn’t about “PC gamers being wrong,” or “consoles being the best,” absolutely not. I just want to cut through some of the stuff people use to put down console gaming, and show that console gaming is incredibly similar to PC gaming. I mean, yes, this is someone who mainly games on console, but I also am getting a new PC that I will game on as well, not to mention the 30 PC games I already own and play. I’m not particularly partial to one over the other.
Now I will mainly be focusing on the PlayStation side of the consoles, because I know it best, but much of what I say will apply to Xbox as well. Just because I don’t point out many specific Xbox examples, doesn’t mean that they aren’t out there.

“PCs can use TVs and monitors.”

This one isn’t so much of a misconception as it is the implication of one, and overall just… confusing. This is in some articles and the pcmasterrace “why choose a PC” section, where they’re practically implying that consoles can’t do this. I mean, yes, as long as the ports of your PC match up with your screen(s) inputs, you could plug a PC into either… but you could do the same with a console, again, as long as the ports match up.
I’m guessing the idea here is that gaming monitors often use Displayport, as do most dedicated GPUs, and consoles are generally restricted to HDMI… But even so, monitors often have HDMI ports. In fact, PC Magazine has just released their list of the best gaming monitors of 2017, and every single one of them has an HDMI port. A PS4 can be plugged into these just as easily as a GTX 1080.
I mean, even if the monitoTV doesn’t have HDMI or AV to connect with your console, just use an adaptor. If you have a PC with ports that doesn’t match your monitoTV… use an adapter. I don’t know what the point of this argument is, but it’s made a worrying amount of times.

“On PC, you have a wide range of controller options, but on console you’re stuck with the standard controller."

Are you on PlayStation and wish you could use a specific type of controller that suits your favorite kind of gameplay? Despite what some may believe, you have just as many options as PC.
Want to play fighting games with a classic arcade-style board, featuring the buttons and joystick? Here you go!
Want to get serious about racing and get something more accurate and immersive than a controller? Got you covered.
Absolutely crazy about flying games and, like the racers, want something better than a controller? Enjoy!
Want Wii-style motion controls? Been around since the PS3. If you prefer the form factor of the Xbox One controller but you own a PS4, Hori’s got you covered. And of course, if keyboard and mouse it what keeps you on PC, there’s a PlayStation compatible solution for that. Want to use the keyboard and mouse that you already own? Where there’s a will, there’s a way.
Of course, these aren’t isolated examples, there are plenty of options for each of these kind of controllers. You don’t have to be on PC to enjoy alternate controllers.

“On PC you could use Steam Link to play anywhere in your house and share games with others.”

PS4 Remote play app on PC/Mac, PSTV, and PS Vita.
PS Family Sharing.
Using the same PSN account on multiple PS4s/Xbox Ones and PS3s/360s, or using multiple accounts on the same console.
In fact, if multiple users are on the same PS4, only one has to buy the game for both users to play it on that one PS4. On top of that, only one of them has to have PS Plus for both to play online (if the one with PS Plus registers the PS4 as their main system).
PS4 Share Play; if two people on separate PS4s want to play a game together that only one of them owns, they can join a Party and the owner of the game can have their friend play with them in the game.
Need I say more?

“Gaming is more expensive on console.”

Part one, the Software
This is one that I find… genuinely surprising. There’s been a few times I’ve mentioned that part of the reason I chose a PS4 is for budget gaming, only to told that “games are cheaper on Steam.” To be fair, there are a few games on PSN/XBL that are more expensive than they are on Steam, so I can see how someone could believe this… but apparently they forgot about disks.
Dirt Rally, a hardcore racing sim game that’s… still $60 on all 3 platforms digitally… even though its successor is out.
So does this mean you have to pay full retail for this racing experience? Nope, because disk prices.
Just Cause 3, an insane open-world experience that could essentially be summed up as “break stuff, screw physics.” And it’s a good example of where the Steam price is lower than PSN and XBL:
Not by much, but still cheaper on Steam, so cheaper on PC… Until you look at the disk prices.
See my point? Often times the game is cheaper on console because of the disk alternative that’s available for practically every console-available game. Even when the game is brand new.
Dirt 4 - Remember that Dirt Rally successor I mentioned?
Yes, you could either buy this relatively new game digitally for $60, or just pick up the disk for a discounted price. And again, this is for a game that came out 2 months ago, and even it’s predecessor’s digital cost is locked at $60. Of course, I’m not going to ignore the fact that Dirt 4 is currently (as of writing this) discounted on Steam, but on PSN it also happens to be discounted for about the same amount.
Part 2: the Subscription
Now… let’s not ignore the elephant in the room: PS Plus and Xbox Gold. Now these would be ignorable, if they weren’t required for online play (on the PlayStation side, it’s only required for PS4, but still). So yes, it’s still something that will be included in the cost of your PS4 or Xbox One/360, assuming you play online. Bummer, right?
Here’s the thing, although that’s the case, although you have to factor in this $60 cost with your console, you can make it balance out, at worst, and make it work out for you as a budget gamer, at best. As nice as it would be to not have to deal with the price if you don’t want to, it’s not like it’s a problem if you use it correctly.
Imagine going to a new restaurant. This restaurant has some meals that you can’t get anywhere else, and fair prices compared to competitors. Only problem: you have to pay a membership fee to have the sides. Now you can have the main course, sit down and enjoy your steak or pasta, but if you want to have a side to have a full meal, you have to pay an annual fee.
Sounds shitty, right? But here’s the thing: not only does this membership allow you to have sides with your meal, but it also allows you to eat two meals for free every month, and also gives you exclusive discounts for other meals, drinks, and desserts.
Let’s look at PS Plus for a minute: for $60 per year, you get:
  • 2 free PS4 games, every month
  • 2 free PS3 games, every month
  • 1 PS4/PS3 and Vita compatible game, and 1 Vita-only game, every month
  • Exclusive/Extended discounts, especially during the weekly/seasonal sales (though you don’t need PS Plus to get sales, PS Plus members get to enjoy the best sales)
  • access to online multiplayer
So yes, you’re paying extra because of that membership, but what you get with that deal pays for it and then some. In fact, let’s ignore the discounts for a minute: you get 24 free PS4 games, 24 free PS3 games, and 12 Vita only + 12 Vita compatible games, up to 72 free games every year. Even if you only one of these consoles, that’s still 24 free games a year. Sure, maybe you get games for the month that you don’t like, then just wait until next month.
In fact, let’s look at Just Cause 3 again. It was free for PS Plus members in August, which is a pretty big deal. Why is this significant? Because it’s, again, a $60 digital game. That means with this one download, you’ve balanced out your $60 annual fee. Meaning? Every free game after that is money saved, every discount after that is money saved. And this is a trend: every year, PS Plus will release a game that balances out the entire service cost, then another 23 more that will only add icing to that budget cake. Though, you could just count games as paying off PS Plus until you hit $60 in savings, but still.
All in all, PS Plus, and Xbox Gold which offers similar options, saves you money. On top of that, again, you don't need to have these to get discounts, but with these memberships, you get more discounts.
Now, I’ve seen a few Steam games go up for free for a week, but what about being free for an entire month? Not to mention that; even if you want to talk about Steam Summer Sales, what about the PSN summer sale, or again, disc sale discounts? Now a lot of research and math would be needed to see if every console gamer would save money compared to every Steam gamer for the same games, but at the very least? The costs will balance out, at worst.
Part 3, the Systems
  • Xbox and PS2: $299
  • Xbox 360 and PS3: $299 and $499, respectively
  • Xbox One and PS4: $499 and $399, respectively.
Rounded up a few dollars, that’s $1,000 - $1,300 in day-one consoles, just to keep up with the games! Crazy right? So called budget systems, such a rip-off.
Well, keep in mind that the generations here aren’t short.
The 6th generation, from the launch of the PS2 to the launch of the next generation consoles, lasted 5 years, 6 years based on the launch of the PS3 (though you could say it was 9 or 14, since the Xbox wasn’t discontinued until 2009, and the PS2 was supported all the way to 2014, a year after the PS4 was released). The 7th gen lasted 7 - 8 years, again depending on whether you count the launch of the Xbox 360 to PS3. The 8th gen so far has lasted 4 years. That’s 17 years that the console money is spread over. If you had a Netflix subscription for it’s original $8 monthly plan for that amount of time, that would be over $1,600 total.
And let’s be fair here, just like you could upgrade your PC hardware whenever you wanted, you didn’t have to get a console from launch. Let’s look at PlayStation again for example: In 2002, only two years after its release, the PS2 retail price was cut from $300 to $200. The PS3 Slim, released 3 years after the original, was $300, $100-$200 lower than the retail cost. The PS4? You could’ve either gotten the Uncharted bundle for $350, or one of the PS4 Slim bundles for $250. This all brings it down to $750 - $850, which again, is spread over a decade and a half. This isn’t even counting used consoles, sales, or the further price cuts that I didn’t mention.
Even if that still sounds like a lot of money to you, even if you’re laughing at the thought of buying new systems every several years, because your PC “is never obsolete,” tell me: how many parts have you changed out in your PC over the years? How many GPUs have you been through? CPUs? Motherboards? RAM sticks, monitors, keyboards, mice, CPU coolers, hard drives— that adds up. You don’t need to replace your entire system to spend a lot of money on hardware.
Even if you weren’t upgrading for the sake of upgrading, I’d be amazed if the hardware you’ve been pushing by gaming would last for about 1/3 of that 17 year period. Computer parts aren’t designed to last forever, and really won’t when you’re pushing them with intensive gaming for hours upon hours. Generally speaking, your components might last you 6-8 years, if you’ve got the high-end stuff. But let’s assume you bought a system 17 years ago that was a beast for it’s time, something so powerful, that even if it’s parts have degraded over time, it’s still going strong. Problem is: you will have to upgrade something eventually.
Even if you’ve managed to get this far into the gaming realm with the same 17 year old hardware, I’m betting you didn’t do it with a 17 year Operating System. How much did Windows 7 cost you? Or 8.1? Or 10? Oh, and don’t think you can skirt the cost by getting a pre-built system, the cost of Windows is embedded into the cost of the machine (why else would Microsoft allow their OS to go on so many machines).
Sure, Windows 10 was a free upgrade for a year, but that’s only half of it’s lifetime— You can’t get it for free now, and not for the past year. On top of that, the free period was an upgrade; you had to pay for 7 or 8 first anyway.
Point is, as much as one would like to say that they didn’t need to buy a new system every so often for the sake of gaming, that doesn’t mean they haven’t been paying for hardware, and even if they’ve only been PC gaming recently, you’ll be spending money on hardware soon enough.

“PC is leading the VR—“

Let me stop you right there.
If you add together the total number of Oculus Rifts and HTC Vives sold to this day, and threw in another 100,000 just for the sake of it, that number would still be under the number of PSVR headsets sold.
Why could this possibly be? Well, for a simple reason: affordability. The systems needed to run the PC headsets costs $800+, and the headsets are $500 - $600, when discounted. PSVR on the other hand costs $450 for the full bundle (headset, camera, and move controllers, with a demo disc thrown in), and can be played on either a $250 - $300 console, or a $400 console, the latter recommended. Even if you want to say that the Vive and Rift are more refined, a full PSVR set, system and all, could cost just over $100 more than a Vive headset alone.
If anything, PC isn’t leading the VR gaming market, the PS4 is. It’s the system bringing VR to the most consumers, showing them what the future of gaming could look like. Not to mention that as the PlayStation line grows more powerful (4.2 TFLOP PS4 Pro, 10 TFLOP “PS5…”), it won’t be long until the PlayStation line can use the same VR games as PC.
Either way, this shows that there is a console equivalent to the PC VR options. Sure, there are some games you'd only be able to play on PC, but there are also some games you'd only be able to play on PSVR.
…Though to be fair, if we’re talking about VR in general, these headsets don’t even hold a candle to, surprisingly, Gear VR.

“If it wasn’t for consoles holding devs back, then they would be able to make higher quality games.”

This one is based on the idea that because of how “low spec” consoles are, that when a developer has to take them in mind, then they can’t design the game to be nearly as good as it would be otherwise. I mean, have you ever seen the minimum specs for games on Steam?
GTA V
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4 GB RAM
  • GPU: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Just Cause 3
  • CPU: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz
  • Memory: 8 GB RAM
  • GPU: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)
Fallout 4
  • CPU: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • GPU: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Overwatch
  • CPU: Intel Core i3 or AMD Phenom™ X3 8650
  • Memory: 4 GB RAM
  • GPU: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
Witcher 3
  • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Actually, bump up all the memory requirements to 8 GBs, and those are some decent specs, relatively speaking. And keep in mind these are the minimum specs to even open the games. It’s almost as if the devs didn’t worry about console specs when making a PC version of the game, because this version of the game isn’t on console. Or maybe even that the consoles aren’t holding the games back that much because they’re not that weak. Just a hypothesis.
But I mean, the devs are still ooobviously having to take weak consoles into mind right? They could make their games sooo much more powerful if they were PC only, right? Right?
No. Not even close.
iRacing
  • CPU: Intel Core i3, i5, i7 or better or AMD Bulldozer or better
  • Memory: 8 GB RAM
  • GPU: NVidia GeForce 2xx series or better, 1GB+ dedicated video memory / AMD 5xxx series or better, 1GB+ dedicated video memory
Playerunknown’s Battlegrounds
  • CPU: Intel Core i3-4340 / AMD FX-6300
  • Memory: 6 GB RAM
  • GPU: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
These are PC only games. That’s right, no consoles to hold them back, they don’t have to worry about whether an Xbox One could handle it. Yet, they don’t require anything more than the Multiplatform games.
Subnautica
  • CPU: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
  • Memory: 4GB
  • GPU: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike benchmark
Rust
  • CPU: 2 ghz
  • Memory: 8 GB RAM
  • DirectX: Version 11 (they don’t even list a GPU)
So what’s the deal? Theoretically, if developers don’t have to worry about console specs, then why aren’t they going all-out and making games that no console could even dream of supporting?
Low-end PCs.
What, did you think people only game on Steam if they spent at least $500 on gaming hardware? Not all PC gamers have gaming-PC specs, and if devs close their games out to players who don’t have the strongest of PCs, then they’d be losing out on a pretty sizable chunk of their potential buyers.
Saying “devs having to deal with consoles is holding gaming back” is like saying “racing teams having to deal with Ford is holding GT racing back.” A: racing teams don’t have to deal with Ford if they don’t want to, which is probably why many of them don’t, and B: even though Ford doesn’t make the fastest cars overall, they still manage to make cars that are awesome on their own, they don’t even need to be compared to anything else to know that they make good cars.
I want to go back to that previous point though, developers having to deal with low-end PCs, because it’s integral to the next point:

“PCs are more powerful, gaming on PC provides a better experience.”

This one isn’t so much of a misconception as it is… misleading.
Did you know that according to the Steam Hardware & Software Survey (July 2017) , the percentage of Steam gamers who use a GPU that's less powerful than that of a PS4 Slim’s GPU is well over 50%? Things get dismal when compared to the PS4 Pro (Or Xbox One X). On top of that, the percentage of PC gamers who own a Nvidia 10 series card is about 20% (about 15% for the 1060, 1080 and 1070 owners).
Now to be fair, the large majority of gamers have CPUs with considerably high clock speeds, which is the main factor in CPU gaming performance. But, the number of Steam gamers with as much RAM or more than a PS4 or Xbox One is less than 50%, which can really bottleneck what those CPUs can handle.
These numbers are hardly better than they were in 2013, all things considered. Sure, a PS3/360 weeps in the face of even a $400 PC, but in this day in age, consoles have definitely caught up.
Sure, we could mention the fact that even 1% of Steam accounts represents over 1 million accounts, but that doesn’t really matter compared to the 10s of millions of 8th gen consoles sold; looking at it that way, sure the number of Nvidia 10 series owners is over 20 million, but that ignores the fact that there are over 5 times more 8th gen consoles sold than that.
Basically, even though PCs run on a spectrum, saying they're more powerful “on average” is actually wrong. Sure, they have the potential for being more powerful, but most of the time, people aren’t willing to pay the premium to reach those extra bits of performance.
Now why is this important? What matters are the people who spent the premium cost for premium parts, right? Because of the previous point: PCs don’t have some ubiquitous quality over the consoles, developers will always have to keep low-end PCs in mind, because not even half of all PC players can afford the good stuff, and you have to look at the top quarter of Steam players before you get to PS4-Pro-level specs. If every Steam player were to get a PS4 Pro, it would be an upgrade for over 60% of them, and 70% of them would be getting an upgrade with the Xbox One X.
Sure, you could still make the argument that when you pay more for PC parts, you get a better experience than you could with a console. We can argue all day about budget PCs, but a console can’t match up to a $1,000 PC build. It’s the same as paying more for car parts, in the end you get a better car. However, there is a certain problem with that…

“You pay a little more for a PC, you get much more quality.”

The idea here is that the more you pay for PC parts, the performance increases at a faster rate than the price does. Problem: that’s not how technology works. Paying twice as much doesn’t get you twice the quality the majority of the time.
For example, let’s look at graphics cards, specifically the GeForce 10 series cards, starting with the GTX 1050.
  • 1.8 TFLOP
  • 1.35 GHz base clock
  • 2 GB VRAM
  • $110
This is our reference, our basis of comparison. Any percentages will be based on the 1050’s specs.
Now let’s look at the GTX 1050 Ti, the 1050’s older brother.
  • 2.1 TFLOP
  • 1.29 GHz base clock
  • 4 GB VRAM
  • $140 retail
This is pretty good. You only increase the price by about 27%, and you get an 11% increase in floating point speed and a 100% increase (double) in VRAM. Sure you get a slightly lower base clock, but the rest definitely makes up for it. In fact, according to GPU boss, the Ti managed 66 fps, or a 22% increase in frame rate for Battlefield 4, and a 54% increase in mHash/second in bitcoin mining. The cost increase is worth it, for the most part.
But let’s get to the real meat of it; what happens when we double our budget? Surely we should see a massive increase performance, I bet some of you are willing to bet that twice the cost means more than twice the performance.
The closest price comparison for double the cost is the GTX 1060 (3 GB), so let’s get a look at that.
  • 3.0 TFLOP
  • 1.5 GHz base clock
  • 3 GB VRAM
  • $200 retail
Well… not substantial, I’d say. About a 50% increase in floating point speed, an 11% increase in base clock speed, and a 1GB decrease in VRAM. For [almost] doubling the price, you don’t get much.
Well surely raw specs don’t tell the full story, right? Well, let’s look at some real wold comparisons. Once again, according to GPU Boss, there’s a 138% increase in hashes/second for bitcoin mining, and at 99 fps, an 83% frame rate increase in Battlefield 4. Well, then, raw specs does not tell the whole story!
Here’s another one, the 1060’s big brother… or, well, slightly-more-developed twin.
  • 3.9 TFLOP
  • 1.5 GHz base clock
  • 6 GB VRAM
  • $250 retail
Seems reasonable, another $50 for a decent jump in power and double the memory! But, as we’ve learned, we shouldn’t look at the specs for the full story.
I did do a GPU Boss comparison, but for the BF4 frame rate, I had to look at Tom’s Hardware (sorry miners, GPU boss didn’t cover the mHash/sec spec either). What’s the verdict? Well, pretty good, I’d say. With 97 FPS, a 79% increase over the 1050— wait. 97? That seems too low… I mean, the 3GB version got 99.
Well, let’s see what Tech Power Up has to say...
94.3 fps. 74% increase. Huh.
Alright alright, maybe that was just a dud. We can gloss over that I guess. Ok, one more, but let’s go for the big fish: the GTX 1080.
  • 9.0 TFLOP
  • 1.6 GHz base clock
  • 8 GB VRAM
  • $500 retail
That jump in floating point speed definitely has to be something, and 4 times the VRAM? Sure it’s 5 times the price, but as we saw, raw power doesn’t always tell the full story. GPU Boss returns to give us the run down, how do these cards compare in the real world?
Well… a 222% (over three-fold) increase in mHash speed, and a 218% increase in FPS for Battlefield 4. That’s right, for 5 times the cost, you get 3 times the performance. Truly, the raw specs don’t tell the full story.
You increase the cost by 27%, you increase frame rate in our example game by 22%. You increase the cost by 83%, you increase the frame rate by 83%. Sounds good, but if you increase the cost by 129%, and you get a 79% (-50% cost/power increase) increase in frame rate. You increase it by 358%, and you increase the frame rate by 218% (-140% cost/power increase). That’s not paying “more for much more power,” that’s a steep drop-off after the third cheapest option.
In fact, did you know that you have to get to the 1060 (6GB) before you could compare the GTX line to a PS4 Pro? Not to mention that at $250, the price of a 1060 (6GB) you could get an entire PS4 Slim bundle, or that you have to get to the 1070 before you beat the Xbox One X.
On another note, let’s look at a PS4 Slim…
  • 1.84 TFLOP
  • 800 MHz base clock
  • 8 GB VRAM
  • $300 retail
…Versus a PS4 Pro.
  • 4.2 TFLOP
  • 911 MHz base clock
  • 8 GB VRAM
  • $400 retail
128% increase in floating point speed, 13% increase in clock speed, for a 25% difference in cost. Unfortunately there is no Battlefield 4 comparison to make, but in BF1, the frame rate is doubled (30 fps to 60) and the textures are taken to 11. For what that looks like, I’ll leave it up to this bloke. Not to even mention that you can even get the texture buffs in 4K. Just like how you get a decent increase in performance based on price for the lower-cost GPUs, the same applies here.
It’s even worse when you look at the CPU for a gaming PC. The more money you spend, again, the less of a benefit you get per dollar. Hardware Unboxed covers this in a video comparing different levels of Intel CPUs. One thing to note is that the highest i7 option (6700K) in this video was almost always within 10 FPS (though for a few games, 15 FPS) of a certain CPU in that list for just about all of the games.
…That CPU was the lowest i3 (6100) option. The lowest i3 was $117 and the highest i7 was $339, a 189% price difference for what was, on average, a 30% or less difference in frame rate. Even the lowest Pentium option (G4400, $63) was often able to keep up with the i7.
The CPU and GPU are usually the most expensive and power-consuming parts of a build, which is why I focused on them (other than the fact that they’re the two most important parts of a gaming PC, outside of RAM). With both, this “pay more to get much more performance” idea is pretty much the inverse of the truth.

“The console giants are bad for game developers, Steam doesn't treat developers as bad as Microsoft or especially Sony.”

Now one thing you might’ve heard is that the PS3 was incredibly difficult for developers to make games for, which for some, fueled the idea that console hardware is difficult too develop on compared to PC… but this ignores a very basic idea that we’ve already touched on: if the devs don’t want to make the game compatible with a system, they don’t have to. In fact, this is why Left 4 Dead and other Valve games aren’t on PS3, because they didn’t want to work with it’s hardware, calling it “too complex.” This didn’t stop the game from selling well over 10 million units worldwide. If anything, this was a problem for the PS3, not the dev team.
This also ignores that games like LittleBigPlanet, Grand Theft Auto IV, and Metal Gear Solid 4 all came out in the same year as Left 4 Dead (2008) on PS3. Apparently, plenty of other dev teams didn’t have much of a problem with the PS3’s hardware, or at the very least, they got used to it soon enough.
On top of that, when developing the 8th gen consoles, both Sony and Microsoft sought to use CPUs that were easier for developers, which included making decisions that considered apps for the consoles’ usage for more than gaming. On top of that, using their single-chip proprietary CPUs is cheaper and more energy efficient than buying pre-made CPUs and boards, which is far better of a reason for using them than some conspiracy about Sony and MS trying to make devs' lives harder.
Now, console exclusives are apparently a point of contention: it’s often said that exclusive can cause developers to go bankrupt. However, exclusivity doesn’t have to be a bad thing for the developer. For example, when Media Molecule had to pitch their game to a publisher (Sony, coincidentally), they didn’t end up being tied into something detrimental to them.
Their initial funding lasted for 6 months. From then, Sony offered additional funding, in exchange for Console Exclusivity. This may sound concerning to some, but the game ended up going on to sell almost 6 million units worldwide and launched Media Molecule into the gaming limelight. Sony later bought the development studio, but 1: this was in 2010, two years after LittleBigPlanet’s release, and 2: Media Molecule seem pretty happy about it to this day. If anything, signing up with Sony was one of the best things they could’ve done, in their opinion.
Does this sound like a company that has it out for developers? There are plenty of examples that people will use to put Valve in a good light, but even Sony is comparatively good to developers.

“There are more PC gamers.”

The total number of active PC gamers on Steam has surpassed 120 million, which is impressive, especially considering that this number is double that of 2013’s figure (65 million). But the number of monthly active users on Xbox Live and PSN? About 120 million (1, 2) total. EDIT: You could argue that this isn't an apples-to-apples comparison, sure, so if you want to, say, compare the monthly number of Steam users to console? Steam has about half of what consoles do, at 67 million.
Now, back to the 65 million total user figure for Steam, the best I could find for reference for PlayStation's number was an article giving the number of registered PSN accounts in 2013, 150 million. In a similar 4-year period (2009 - 2013), the number of registered PSN accounts didn’t double, it sextupled, or increased by 6 fold. Considering how the PS4 is already at 2/3 of the number of sales the PS3 had, even though it’s currently 3 years younger than its predecessor, I’m sure this trend is at least generally consistent.
For example, let’s look at DOOM 2016, an awesome faced-paced shooting title with graphics galore… Of course, on a single platform, it sold best on PC/Steam. 2.36 million Steam sales, 2.05 million PS4 sales, 1.01 million Xbox One sales.
But keep in mind… when you add the consoles sales together, you get over 3 million sales on the 8th gen systems. Meaning: this game was best sold on console. In fact, the Steam sales have only recently surpassed the PS4 sales. By the way VG charts only shows sales for physical copies of the games, so the number of PS4 and Xbox sales, when digital sales are included, are even higher than 3 million.
This isn’t uncommon, by the way.
Even with the games were the PC sales are higher than either of the consoles, there generally are more console sales total. But, to be fair, this isn’t anything new. The number of PC gamers hasn’t dominated the market, the percentages have always been about this much. PC can end up being the largest single platform for games, but consoles usually sell more copies total.
EDIT: There were other examples but... Reddit has a 40,000-character limit.

"Modding is only on PC."

Xbox One is already working on it, and Bethesda is helping with that.
PS4 isn't far behind either. You could argue that these are what would be the beta stages of modding, but that just means modding on consoles will only grow.

What’s the Point?

This isn’t to say that there’s anything wrong with PC gaming, and this isn’t to exalt consoles. I’m not here to be the hipster defending the little guy, nor to be the one to try to put down someone/thing out of spite. This is about showing that PCs and consoles are overall pretty similar because there isn’t much dividing them, and that there isn’t anything wrong with being a console gamer. There isn’t some chasm separating consoles and PCs, at the end of the day they’re both computers that are (generally) designed for gaming. This about unity as gamers, to try to show that there shouldn’t be a massive divide just because of the computer system you game on. I want gamers to be in an environment where specs don't separate us; whether you got a $250 PS4 Slim or just built a $2,500 gaming PC, we’re here to game and should be able to have healthy interactions regardless of your platform.
I’m well aware that this isn’t going to fix… much, but this needs to be said: there isn’t a huge divide between the PC and consoles, they’re far more similar than people think. There are upsides and downsides that one has that the other doesn’t on both sides. There’s so much more I could touch on, like how you could use SSDs or 3.5 inch hard drives with both, or that even though PC part prices go down over time, so do consoles, but I just wanted to touch on the main points people try to use to needlessly separate the two kinds of systems (looking at you PCMR) and correct them, to get the point across.
I thank anyone who takes the time to read all of this, and especially anyone who doesn’t take what I say out of context. I also want to note that, again, this isn’tanti-PC gamer.” If it were up to me, everyone would be a hybrid gamer.
Cheers.
submitted by WhyyyCantWeBeFriends to unpopularopinion [link] [comments]

[Table] IAmA: We are iFixit co-founder Kyle Wiens and cell phone unlocking crusader Sina Khanifar, two guys fighting for your right to unlock everything you own

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Date: 2013-03-22
Link to submission (Has self-text)
Link to my post
Questions Answers
Is it possible for an 83 year old to have a well-reasoned attitude towards the internet, or are all people that old hopelessly analog and therefore irrelevant I would hope so! But I imagine it would take some time—there's a lot of context he's missing that we have, and vice versa. I'm sure that there's a lot that I could learn from Mr. Billington. Maybe I should drop by his library sometime and see if he'll show me around!
Why should I tailor my design to the .1% of the market who cares about repairing their design, instead of the 50% of the market who would rather have an extra 1mm shaved off the case, or who would rather save $.50 due to a more efficient factory assembly methodology? Just because the first owner doesn't fix it, doesn't mean no one will. Eventually, 100% of the products you design will fail. The battery will wear out or someone will drop it. The need for repair is just about as inevitable as taxes. Products that have long lives have much higher resale value. Toyota trucks sell for a significant premium over Ford trucks of the same year with the same mileage. And people care about how much they're going to be able to get for their used product a year down the line, even if they're not interested in ever fixing it themselves. Large purchasers are increasingly paying attention to design lifespan. I know purchasers at very large organizations that are horrified by the prospect of a glued in battery with a 2-3 year life. They have to get a better return on their investment than that.
Hey! I wrote a repair guide for a Fender guitar amp for you guys for my technical writing class at Cal Poly SLO! My question is what sort of compromise could you foresee that would both allow use consumers to do what we wish with our products, while still protecting the intellectual property of the numerous companies we purchase our products from? For those who are interested, here's their Fender repair manual. Great job!
The question is what intellectual property needs to be protected? There are already lots of laws that protect Fender from you starting a competitor and using their patented designs or trademarked logo and case styling.
In the case of electronics, all the design engineers I know tell me that by the time a product has shipped, they assume that it's obsolete. They know their competitors will be taking it apart and analyzing it.
Sharing information needed for repairs doesn't really make it any easier to clone a product. A number of manufacturers—Dell and HP, for example—provide service manuals on their website already. And iFixit's Apple service manuals didn't prevent (or factor in at all with) their lawsuit against Samsung.
My opinion is that the laws we have are substantially the result of a) unintended consequences of the fight against media piracy; b) Cell carriers using the law to enforce a monopoly; and c) a strategy of planned obsolescence.
Now that's it's illegal; what are the chances of getting caught? Is it easy for phone providers to track down an unlocked cell phone? Will they actively go after people? Or do you think it's going to be more like illegal torrenting where they'll go after the big fish (ie people marketing unlocking/jailbreaking services) and maybe cherry pick a few unlockers here and there to make an example out of them? The odds of them coming after you or me are very low. I'm not sure that they could detect remotely whether a phone has been unlocked—it would probably come down to how accurate their database is and whether there is data sharing between the carriers.
It's the folks making the unlocking software—like geohot and the iPhone dev team—as well as refurbishers and resellers. Companies like Recellular unlock millions of cell phones per year. If they can't do that, the used phone market will be significantly disrupted. It will become extremely expensive to buy unlocked phones, and your old locked phone won't be worth nearly as much.
It's crazy that intellectual property law is interfering with the free market of physical products like this. It's farcical. Imagine if Ford cut a deal with a toll road company and didn't allow you to drive your car on another company's roads!
We need to find ways of educating policy makers about the impact of applying policies designed to prevent piracy to physical hardware.
How do you think the rise of 3D printing is going to affect your iFixit business? Do you believe scanning the 3D models of little plastic pieces be subject to DMCA takedowns? And if so, would you consider addressing that on your fixthedmca.org site? I'm really excited about 3D printing. We haven't seen a ton of practical 3D printable repair parts, but that day is coming.
The legal issues around printing 3D parts are pretty different from the copyright concerns around unlocking (circumventing encryption) and access to service manuals and diagnostics. With printing objects, you run into problems with 3D patents and trademarks. If it's legal for a third party to make a replacement handle for your refrigerator, it should be legal for you to 3D print one. But that's by no means certain, and I think it's going to be a significant fight in the coming years.
There have already been some DMCA takedowns of 3D files, but IANAL and I couldn't say exactly what the implications are.
A major challenge for small companies like ours is uncertainty. Let's say I create a 3D file of my door handle, post it to iFixit, get sued by a major manufacturer, and my lawyers tell me I have a strong legal case for fair use. Going to trial could cost millions of dollars—money the manufacturer may be willing to spend, but that we wouldn't be able to afford.
This is a big reason why you don't see very many people standing up to the OEMs. It's also why it's critical that we financially support fantastic organizations like the EFF, Public Knowledge, Free Press, and others who are willing to fight long fights on behalf of us consumers. Free markets need clarity.
That said, iFixit is totally happy to host any 3D models of spare parts people want to throw up on our servers, as long as the files were independently created.
As a Cal Poly SLO Electrical Engineering student who built a 3d printer this summer, I support IFixit hosting models. Let's get started uploading some models, then!
Everything that you guys take apart and breakdown.. do you pay for those out-of-pocket, or are they given to you by the manufacturers? How do they feel about you doing that? Great question. We buy everything at retail, just like Consumer Reports. Since we're rating the repairability, it's important that we get the same hardware that you would buy at the store.
That gets a little expensive, particularly with out-of-contract cell phones (we'll be taking apart the Blackberry Z10 soon), but it's worth it. You can't tell how hard it'll be to repair something without taking it apart, and we've taken it on as our sworn duty to educate people before they find out the hard way.
We posted a tablet repairability matrix the other day.
Well, I feel like that is likely ALREADY the case with many cars. They all have lots and lots of chips in them. How many of those chips are we allowed to access, inspect, etc., without violating something like DMCA? It totally depends on whether they're encrypted.
Legally, can you modify the code on the chips?
Practically, will anyone do it?
Right now, we're focused on the first issue—guaranteeing your right to tinker. That's why we need to repeal Section 1201 of the DMCA.
But for repairs, the time to reverse engineer those chips is so significant that you would never be able to do so in the process of fixing a car. For many repairs, access to service documentation and diagnostics are critical. That's why Massachusetts just passed Right to Repair legislation requiring service information be made available. Independent auto mechanics were worried they wouldn't be able to stay in business.
I think we need Right to Repair legislation for electronics as well as autos.
You guys are great! A Maker Manifesto for all! I'm tired of the consumption based, throwaway society we have today. We need to get corporations to relinquish this tight-fisted control over everything they manufacture for "sale" (quotes to indicate that they say "sold", even though the consumer often own much of what was purchased) that encourages, no - demands, that merchandise gets thrown away and replaced new to maximize profits. What do you see as the best avenue, personally and as citizens, to encourage people, the government, and companies to pursue the ability to repair our merchandise? Help us build a free repair manual for everything! Join the thousands of people all around the world contributing to make iFixit the largest repair manual in the world. We're building a coalition to fight for access to unlocking tools, service manuals, diagnostics, and everything else we need to repair products. If the people of Massachusetts can stand up for their local auto repair shop, we of the internet can certainly stand up for the right to open our electronics.
Sign up at fixthedmca.org and let people know you want DMCA 1201 repealed.
I own a small business that's an authorized dealer of a major carrier's products and contracts. When I order, e.g., a 16 GB iPhone 5, I pay the full retail price, $650. One of my stores then sells it for $200, as per the carrier's requirement. When someone then proceeds to unlock that phone and activate it on, say, Cricket, I lose $450. The carrier only pays me a portion of the contract if it's kept for at least six months. Were you aware of this? Do you agree that anyone who acts in a similar manner is effectively stealing $450 from me? How can one own an item that he hasn't fully paid for yet (assuming that a device isn't entirely bought until the discount received on it has been compensated via contract)? The customer has to pay an early termination fee, I assume. Who gets that money?
Do you ever break a item while disassembling it? e.g. If you cracked a Ipad digitizer as you removed it while doing a break down. Edit:spelling. Yes. Specifically with the iPad, it was glued together. It took us breaking about five iPads before we developed a technique for opening iPads without harming the glass. Even then, we kept fiddling and improving our methodology.
How do you guys feel about "anti-fixer" hardware like security screws or Torx? I don't really think Torx is anti-fixer—it's a pretty standard tool, there are good technical reasons for it (screws don't strip as easily), and the patent on it has expired (way back in '91). Security bits and tools like Apple's Pentalobe driver are just consumer-hostile.
I had to open up my coffee maker to unclog it and they had flathead screws with a little bar in the middle - you'd need a flathead screwdriver that kinda looked like a two-pronged fork. I have a friend who just spilled liquid on her MacBook Air this afternoon and needs to open up the case to dry it out. But she doesn't have the right sized pentalobe bit already, and it's going to take a few days to mail her one.
Random idea: Mail Pentalobe drivers to libraries in major metro areas, so people can locally access them without the hassle? There's a growing group of tool libraries where they do just that. I think it's a fantastic idea—we recently wrote a story about the West Seattle Tool Library, which is very successful.
You guys are awesome! You helped me start my business in fixing and unlocking devices. I have already emailed my representatives (all of them), signed the petition, and spread the word about how bad the DMCA is. Thank you for your efforts. As for questions, how many DMCA threats do you receive? If so, from what kind of companies? Do they concern you at all? You'll be surprised to hear this: iFixit has never received a DMCA complaint. But there's a good reason for that—all the content on the site is originally created, either by us or by our community members.
We haven't gotten permission from any OEMs to rehost their service information (yet), but it's something that we're working on.
With the recent screenshots of xbox durango, do you think that we are moving toward a time where the used game market will cease to exist? You bought it, you should own it. That applies to music you buy from iTunes, or from Steam, or from the secret XBox market of the future.
But the trend right now is away from ownership, and towards licensing. Apple is very careful to never say that you own the music you download from iTunes.
There's a fantastic group of people working to guarantee your rights to resell the things you buy called the Owner's Rights Initiative. They won a huge victory in the Supreme Court this week in the Kirtsaeng v. Wiley case, verifying that it is legal to resell products in the US that were made overseas. Seems commonsense, but those are the sort of basic battles we have to fight.
If that verdict had gone the other way, we might be talking about whether it's legal to resell your old cell phone—now that would have been a step backwards.
Are you giving away free 6inch rulers? because they are $2.99 and redditlove322 gives $5 off. Yes.
Why isn't the problem the breaking of a contract? The customer is not actually breaking the contract, they're exercising an option in the contract to end the monthly service in exchange for paying an early termination fee.
Your problem is that the carrier wrote the contract, and likely also wrote the business contract with you. Your contract sounds one-sided—the fair thing would be for you to receive a portion of the termination fee to repay you for your subsidy. You're getting squeezed on both ends.
Why isn't there a way to sort the amount of devices on your website by their repairability score? Because we haven't gotten to it yet! But that's a great idea. Our tablet repairability page is our first stab at something like that.
I have used your website to repair a Macbook Pro. I redirect people to your site for a lot of their Apple (and console) problems. I love the idea of a centralized repository of all this knowledge. Is it possible to expand this to cover all devices? If unlocking under contract cell phones is legal. What incentive do mobile carriers have to incentivize high end cell phones? Yes, we're working hard to do it. The problem is that we can't take the manufacturer service manuals and post them on iFixit because of copyright law. If it was legal, we'd have service manuals for everything! So we have to write everything from scratch. You can help—take some photos the next time you fix something and post the seed of a new repair manual. Locking phones isn't required to keep you on a carrier. You already have a contract! The early termination fee should cover any costs to them from your subsidized handset.
What's in it for you? We want to fix the world. I'd like to live in a place where people cared about their things, and products were designed to stand the test of time.
I agree that this should never be an issue and shouldn't be something that we should have to fight for. Everything should be unlocked by default. But you guys are doing amazing things in this fight, so mad props to you. The problem is that software (intellectual property) is infecting hardware, and so the laws that have allowed us to modify and tinker our hardware for hundreds of years are woefully out of date. It won't be long before you can't buy any durable good that doesn't have some software involved.
, ifixit.com is an awesome idea and site and I recently used it to upgrade my aging macbook, saving hundreds of dollars by not buying a new one. Great idea! What do you. think. of. these. guides?
Have you ever considered expanding ifixit beyond apple products and game consoles? Or expansion beyond electronics.. say into DIY car repairs? IFixit is a wiki, and you can add repair manuals for anything you like! So get cracking.
Hi there as a small cellphone and computer shop in my town I like to thank you guys for your work and I support as much as I can when I can ( buying parts and tools. Even if can find it little cheaper somewhere Els. I to support your amazing website ). It helped me many times when I have a rare or unusual item in my shop. How did it all started ? Here's a short summary of how we started iFixit back in 2003: Link to www.ifixit.com
Are there any ways that manufacturers are making it easier to repair devices? I think Dell deserves more press than they've gotten for the XPS 10. It's clear that serviceability was a design priority throughout, and it's a great device. I have the trackpad + battery dock, and it's a great product.
They color coded the screws, used easy tabs to get into the case, and made the battery very easy to remove.
Did you guys sell your tool kit to Best Buy, I saw a similar kit in geek squad to what I have at home? Not yet, although we'd love to sell tools through them. You can buy them from Amazon online as well as direct from us. Radio Shack is selling our tools at a few stores—if you don't see them in your local store, ask them to stock them!
Hi guys, love your site 'cus I'm a fixer. _^ I've rebuilt many an engine for myself and friends. The best way for a friend to get me to fix their stuff is to say : "It's OK, don't worry. I'll just get a new one." LOL That pushes my buttons and I'll have it fixed pronto! I'm wondering about the (maybe few) positive outcomes of regulation. I'd love to hear your take on modifications to devices that then negatively effect other people. I know many guys who modify the emission control system on their cars in order to get better mileage or have better pick-up. This gives all of us a worse environment. Sometimes people misalign their headlights and/or put in super-bright halogens. These blind me when approaching at night. Also, what if someone modified their electronics in such a way that throws off a ton of RF noise, thus disrupting the electronics of others (phone, Bluetooth, WiFi). Mufflers on motorcycles that are just TOO loud are another example. These issues are more troublesome in cities where we live close to each other. This would probably require many more "spot checks" by authorities to be sure that your device/caboat/etc was in compliance. They do this now for people who mod their street-legal cars, but they will typically just target the low-riders or the Asian imports that are altered. I'd hate if this practice was extended to the whole population. We would creep closer toward a police state. So what is your stance on regulation (and its enforcement) for beneficial things? Where do we draw the line and how do we be sure people comply? This is a great question, and I'd like to have a conversation about this separately. Please ask our repair tech community over on meta.ifixit.com and see what they think. They might have a more nuanced perspective on this than I would.
What has been the most difficult project for you? Not standing up to the DMCA, or any kind of campaigning stuff - I'm asking about phones/consoles/etc. The hardest part for us is figuring out how to make servicing glued devices economical. The solution involves new tools, techniques, and instructions. We've thrown away entire repair manuals and started from scratch because we thought the procedure was too difficult for people to use. Our iOpener is a really cool new tool for opening glued tablets, and took about a year of tinkering to perfect.
Would you please give us a bitcoin address where we can PAY OUR SUPPORT ?? We should set something up for fixthedmca.org. We could be the first bitcoin-funded PAC! I'm sure that would ruffle some feathers.
Is the Surface Pro really that bad? Yes. But don't take my word for it—CNET / Techrepublic also took it apart, and came to the same conclusions that we did.
From their report: "[Microsoft] took one of worst tablet design elements (a glued on front panel) and married it with one of the worst laptop elements (an over abundance of screws) to create a device that’s more difficult to crack open than even the Apple iPad."
Just wanted to say Thanks for making such great tools. They guides are pretty awesome too, but the tools are sweet. Just got my Magnetic Project Mat and I love it. Any way you want to sponsor an IT guy and give me a bunch of tools? Keep up the great work! Shameless plug: I love my Pro Tech Toolkit, and the Magnetic Project Mat has changed how I fix things.
Unrelated, but would love the question answered. GF would love to move back to SLO. Any chance I could get a job? We do have a couple positions open in SLO.
Not really a question directed to you, but just on the topic in general. In the US, are you not allowed to unlock your phone? Here in Ireland we simply go to our network's shop, give them our phone and a day later, it's unlocked and ready to use on any network, free of charge. It's newly illegal as of January of this year. Thanks, Mr. Librarian of Congress!
In some countries—including Brazil—it's illegal to sell locked cell phones. I guess we're a little less secure in our capitalism than they are.
I can't thank your site enough! I use it to fix all of my electronics and customers computers. Before i even open a device, I take a look at your site and check to see what cables I have to be aware of, so I don't break any when taking apart the thing. Have you thought about opening a physical location and selling your merchandise and maybe offer computer servicing? We have thousands of technicians who contribute to iFixit and run local repair businesses. I'd never want to compete with them—they're a lot better at fixing things than I am!
Do you have the stats from that old satisfaction survey on peoples favorite star wars film? Yes, I've got that around somewhere. I'll have rummage around the dusty regions of my drive platters for them. I'm pretty sure Jar Jar lost.
You guys stole a friend of mine's photo of an Xserve without attribution (it was CC just requiring credit). He emailed you about it several times with no response. What fuck? I don't know anything about that! Have him send it again to support at ifixit and we'll get right on it. iFixit is community driven, so it could have been a contributor. But we're eager to fix it!
Hey Kyle, I know it's not the reason you're here, but are you going to do a teardown of the new 27" iMac? We've got a repair manual well underway. Stay tuned.
Love the website and love the prices, but when will you have more of these in stock? Probably not soon. Best to find a water damaged one somewhere and salvage the part.
An IMEI blacklist has now been released by checkesnfree, but no database to check purchase date of phones to confirm the 1/26/13 cutoff. As a repair shop how am I supposed to know when a customer bought a phone, or whether they are lying to illegally unlock a phone? Is it really fair for us to have them sign a waiver to pass the blame off to the customer in case of a lawsuit? Good question, and I have absolutely no idea.
> Is it really fair?
Nope. But then, who said the law was supposed to be fair?
What are your opinions on E-waste? We've written extensively about e-waste (see the Wired articles I linked to above, as well as iFixit.org). It's a huge problem, and the best solution is to make our products last as long as possible.
Locking phones limits their ability to be reused, and the practice is responsible for hundreds of millions of phones going out of use prematurely. Locking hurts resale prices, it hurts consumers, and it hurts the environment.
Well If I can buy a car and make mods to it or buy a computer and mod it. I see no reason why I shouldn't be able to mod a phone or anything else. Good Luck guys! Thanks. The issue is software infecting the hardware world. If they put an encrypted interface to your car, it would be illegal to unencrypt it and modify it, thanks to section 1201 of the DMCA. That's gotta change.
The post-'96, pre-late-2000s cars hit the sweet spot: they had OBD II ports, but were devoid of crazy electronic nannies and gremlins. My DD is a '98 Accord, and that's almost as good as it gets. +1.
My 68-year-old mother replaced the battery in her MacBook Air by herself a couple of days ago thanks to you guys. You rock! Awesome! Got any photos?
We collect repair stories over here.
MJ is the best host you have had on iFixit. Hands down. Thanks! Here's MJ's take on the cell phone unlocking situation.
Just last Friday I used your website to fix my Galaxy Nexus (grandfathered in to unlimited data) with nothing more than eye glasses screwdrivers and some guitar picks. Thank you for saving me from a 5fb download limit or having to pay $600 for an unlocked phone. You guys rock! Link to cdn.memegenerator.net
If youre asking, you already know the answer. Shhh.
Just wanted to say thanks for the wealth of information you provide. When I taught my ACMT course in Las Vegas I recommended your site over Apples GSX for out of warranty repairs. Used it myself frequently and will continue to even though I'm no longer a technician. Thanks! And please, help us get better. There's an edit button on every step and we need all the people with technical expertise we can get.
Hey, I did work for you guys through my college class (ENGL 149 at Cal Poly SLO) and because of my work I actually got a job! I just wanted to say thank you very much <3. Here's the page I worked on: Link to www.ifixit.com. I'm the hand model <3. Awesome! What job did you get?
Hey guys! its Caleb from hackaday. I just wanted to say you've come a LONG way over the years and I'm happy to use you as a resource when people ask me about gadget repairs. Keep going! Thanks, Caleb. The community deserves the credit—they're the ones who have expanded our manuals so dramatically. I'm constantly amazed at the cool repair how-tos I find on the site.
I just want to tell you that I love your website and that you have saved me hundreds of dollars in repair costs for my Apple products via ifixit.com. Thanks! I paid patalbwil to say that.
Just wanted to say 'thanks' for everything you guys have done and are continuing to do. I started a Mac repair business over three years ago and I couldn't have done it without all of the amazing guides on iFixit.com. Keep up the good work! Awesome, that's great to hear. We love helping people start businesses.
Pass it along—teach someone how to fix something over on iFixit.
Probably too late, just wanted to say thanks for ifixit. I've bought a few tools there, fixed my xbox controller, and I'm in the process of fixing my ps3 laser. You're very welcome! I'm not responsible for most of that—it's our global community that wrote those guides. It's incredible how much knowledgable people are willing to share.
I met iFixIt at Bay Area Maker Faire in 2011 and 2012 and want to thank you for who you are and for all you do to make a DIY-er's life easier. Let me know if you need a spare pair of booth hands for 2013. I don't think we'll be exhibiting this year so we can focus on our online work, but we're happy to support anyone who wants to represent repair at the faire. It's a great show.
As a fellow Calpoly CPE, how well would you say that Calpoly prepared you for the 'real world'? (Also, will you ever go beer tasting with Collin?) Our work is pretty broad—we're taking apart hardware one day, hacking code the next, and writing op-eds for Wired the next. So it was very useful, but we've had to teach ourselves a fair amount along the way.
So they can turn a profit, yo. All the products for those tear-downs don't come cheap. Plus you get a high quality screen + get great customer support. There's a pretty broad spectrum in quality between parts out there. We test every single screen we sell and stand behind our parts with long warranties.
Last updated: 2013-03-27 06:27 UTC
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Mining Bitcoin Using Old Computers and Retro Gaming Consoles Turning PS3 into bitcoin mining op - YouTube What's BitCoins with Jez San (Filmed at TEDGlobal 2013) Bitcoin miner 10061 error FIX cgminer setup for LTC litecoin mining from one noob to another

Mining bitcoins is simply just performing a SHA256 hash on a random value from the bitcoin network and relaying the result of that calculation back to the Internet. The PS3 has some kind of NVIDIA GPU based on 7800GTX, comparing performance to similar cards like the you might get around 2 Mhash/s mining BTC or 10 Khash/s for DOGE if even possible on this stuff older than bitcoin itself. Coming Into Present A range of events geared up in 2011, including significant ones like Bitcoin becoming on par with the US Dollar, an offer to sell a vehicle for Bitcoins, the opening of exchange markets with respect to the British pound Sterling and Brazilian Real, and so on. In 2013, the market capitalization of Bitcoin rose to $1 Billion ... Bitcoin has become a great platform where you can make a significant amount of money. To invest in bitcoin, then a person should consider lots of important aspects. You will have to analyze everything carefully. If you are a beginner in bitcoin, then it is your responsibility to find out a bitcoin exchange where a person will able to purchase it. Very good research, man. If I may, i'd like to shed more light on the subject. You could probably slap a water cooler on the PS4 and continue mining at 300-400 KH/s, but considering the PS4 is $530, it is a waste of money. For $420, I can buy a Radeon R9 280X that is capable of 700 KH/s. -source--where-to-buy-

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Mining Bitcoin Using Old Computers and Retro Gaming Consoles

Published on Dec 16, 2013. KnC Miner sells machines that help the Bitcoin network work. The reward, if a miner is lucky, is a cut of the digital money. ... Noob's Guide To Bitcoin Mining - Super ... Bitcoin Cryptocurrency Crash Course with Andreas Antonopoulos - Jefferson Club Dinner Meetup - Duration: 1:12:22. Jefferson Club Silicon Valley 192,768 views 1:12:22 Bitcoin mining has grown into a vast economy over the past few years as large ASIC-powered mining farms process transactions for the $32 billion dollar market. In the early days, people could mine ... Published on Apr 13, 2013. POC bitcoin miner for PSP. ~35K hash/sec. Category ... How to start Bitcoin mining for beginners (SUPER EASY) - ULTIMATE GUIDE - Duration: 13:51. 8.01x - Lect 24 - Rolling Motion, Gyroscopes, VERY NON-INTUITIVE - Duration: 49:13. Lectures by Walter Lewin. They will make you ♥ Physics. Recommended for you

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